Star Cluster 136:TM

 

Star Cluster 136: TM

Star Cluster R136 is a star forming region of space, made up of the largest, hottest and most massive stars ever discovered. This cluster is in the Tarantula Nebula about 160 thousand light years from us. The cluster is only 2 or 3 million years old. This cluster has been photographed by the Hubble space telescope. This exciting game is named after Star Cluster R136.

Ages to play “Star Cluster 136” is 8 to adult.
Play time is about 30 minutes.
Star Cluster 136 is a strategy game.
Star Cluster 136 is played by 2, 3 or 4 people.

 

RULES
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Star Cluster 136 is played with 64 dice , 16 dice are blue and 16 dice are red 16 dice are green and 16 dice are brown. [Colors can vary from game to game]Each player receives a different color of dice at the start of the game and a dice cup. In this game each dice is a movable strategy token/pawn and can move on the playing board according to the number that is rolled up on the dice. The order of dice moving procedure on the board is as follows: If a dice rolls up (6)
it can move in any one straight direction - forward, backward, horizontally, vertically or diagonally as far as possible as long as it does not move through any of it's players own pieces.  If the (6) captures an opponent's piece the players move is over. A (6) can only capture a (5) & a (4) . If a dice rolls up (5) it can move in a straight diagonal direction, forward or backward, as far as possible as long as it does not move through any of it's players own pieces. If the (5) captures an opponent's piece the players move is over. A (5) can only capture a (4) & a (3) . If a dice rolls up (4) it can move in a straight horizontal or vertical direction forward or backward, as far as possible as long as it does not move through any of it's players own pieces. If the (4) captures an opponent's piece the players move is over. A (4) can only capture a (3) & a (2) . If a dice rolls up (3) it can move in a straight vertical or horizontal direction forward or backward, as far as possible as long as it does not move through any of it's players own pieces. If the (3) captures an opponent's piece the players move is over. A (3) can only capture a a (2) & a(1) . If a dice rolls up (2) it can move in a diagonal direction forward or backward, as far as possible as long as it does not move through any of it's players own pieces. If the (2) captures an opponent's piece the players move is over. A (2) can only capture a a (1) & a (6) . If a dice rolls up (1) it can move in any one straight direction - forward, backward, horizontally, vertically or diagonally as far as possible as long as it does not move through any of it's players own pieces.  If the (1) captures an opponent's piece the players move is over. A (1) can only capture a (6) & a(5).
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SETTING UP TO PLAY & PLAYING:
Set the game board on the table; then each player receives 16 color coded dice and a dice cup. Each player roles the 16 dice in front of their position on the board. The numbers that comes up on the dice are now playing tokens, pawns or pieces, as to each number that has rolled up on each dice. Each player then places 8 of his/her tokens, in any of the squares that the player wishes on his [Home Base] .Then the first player makes a move. Then play moves to the right of the first player. A player can not attack with a token, on the tokens first move into the STAR CLUSTER. On the first move only, of any token into the star cluster; the move can only be 1 star long. After the game has started; moving one of a players remaining 8 tokens onto the [Home Base] counts as a move. Once a token is in the star cluster it can not move back into home base. A piece can not be attacked in home base. Once a piece is attacked it is removed from the game and the attacking token remains on that star and the players move is finished. On a players turn; he has to make a move,
if he can not move or does not wish to; then he/she is out of the game.

How to WIN:
At the end of play and players moves can not result in an attack, the player with the most tokens left on the star cluster WINS. If the number of tokens is a tie; then the token numbers are counted and the player with the highest score wins.
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Star Cluster 136:TM - Copyright by EMMOR RAY SPERRY, November 12, 2012. The distinctive design of Star Cluster 136:TM as a game and the words “Star Cluster136:TM” as a game are Trademarks of EMMOR RAY SPERRY. All rights reserved. Any infringement on these Copyrights or these Trademarks, in whole or in part, by any means, without written permission from EMMOR RAY SPERRY is strictly prohibited. "U.S.A. Copyright registration
Number--TXu001838431.
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DIAMONDS:tm

Diamonds are every ones best friend. Some of the best known diamonds in the world are here. Diamonds:tm is a fast paced strategy game. The first player to collect 25 diamonds WINS.

 

                                                             DIAMONDS: TM

 

 

 

Diamonds is played by 2 people.                                      

 

Ages to play Diamonds is 12 to Adult.

 

Playtime for Diamonds is about 30 minutes.

 

 

 

                                                               THE TOKENS:

 

Diamonds  contains 12 flat, round tokens of 2 different color groups. Six (6) tokens are blue and 6 tokens are red.

 

Of the blue tokens, one is labeled with the number "1", one token with the number "2", one with the number "3", one with the number "4", one with "5", and one lettered with the number "6". The red tokens are

 

labeled with numbers exactly the same as the blue tokens.

 

                                                               THE DIAMONDS:

 

This board game is played with 48 diamonds. The diamonds are represented by stylized diamond tokens.

 

                                                               THE DICE:

 

Before you start the game, you must attach the dice stickers to the dice. Enclosed are a couple of extra stickers for

 

each symbol, encase of loss or application error.                                                                                                                                             

 

Diamonds  is played with 2 dice. One of the dice  has it's sides numbered "1" through to "6". The second die (called the Token dice) has one side labeled or engraved with a PAWN. The 2nd side labeled with a

 

KING. The 3rd side labeled with a QUEEN. The 4th side labeled with a HORSE. The 5th side labeled with a BISHOP, and the 6th side labeled or engraved with a CASTLE.

 

                                                                      RULES:

 

                                                     Game Methodology regarding the Dice:

 

When a player rolls both dice, one die will roll up a number "1" through "6". The other die will roll up a "Token", (a playing Token) be it a Pawn or King, Queen, Horse, Bishop or Castle. What rolls up on the dice indicates to a player (by number) what token he can move. This roll also indicates to the player (by the type of Token that rolled up) the type of move that this token can make. Example: During the course of the game a player rolls a "2" on one die and a "Pawn" on the other die; this roll enables the player to move his token that is labeled "2" in a "Pawns" move, in order to COLLECT a diamond or possibly to capture one of the tokens of the other player. The following is the "order of procedure" for the pieces that can roll up on the "Token Dice":

 

PAWN..A pawn may move one square at a time, forwards or backwards, diagonally to collect a diamond or to capture a token of the other player or to make a strategy move.

 

KING..A king may move one square at a time horizontally or vertically or diagonally to collect a diamond or to capture a token of the other player or to make a strategy move.

 

QUEEN..A queen may move forward or backwards and may move horizontally, vertically or diagonally up to the length or width of the playing board to collect a diamond or to capture a token of the other player or to

 

make a strategy move; as long as it is a straight run without any diamonds or tokens between the start and the finish of the move.

 

CASTLE..A castle may move forward or backwards and may move horizontally or vertically up to the length or width of the playing board to collect a diamond or to capture a token of the other player or

 

to make a strategy move; as long as it is a straight run without any diamonds or tokens between the start and the finish of the move.

 

BISHOP..A bishop may move forward or backwards and may move diagonally up to the length or width of the playing board to collect a diamond or to capture a token of the other player or to make a strategy move; as long as it is a straight run without any diamonds or tokens between the start and the finish of the move.

 

HORSE.. A horse may move in any "L" shape on the playing board. A horse may move one square up and two squares to the right or the left or a horse may move two squares up and one square to the right or the left and they may move in any direction on the board. A horse may jump over other tokens and diamonds during a move, in order to land on an empty square or to capture one of the other players tokens or to collect a Diamond.

 

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                                                              DIAMONDS: TM

 

 

 

 

 

                                                        Capturing the opponents tokens:

 

The maximum number of tokens that a player can capture from his opponent is 5 (five). Once a token is captured it is removed from the game board. During the course of the game, if a player rolls the dice and the numbered die rolls up, a number of any one of his tokens that have been captured in the past, then he does not get to move on that

 

turn. It is then his opponents turn to roll the dice for a move. The objective reason for capturing an opponents token is; the more tokens a player has and the less tokens a players opponent has then the more chance a player has at collecting the most diamonds.

 

                                                       How to collect a diamond:

 

When a player lands one of his tokens on a square that is occupied by a diamond, the diamond is removed from the playing board and collected by the player. His token remains on the square.

 

                                                   SETTING the board up to start the game:

 

Place the 6 white tokens on the 6 Red squares at one end of the board, one token per square, in any numerical order. Place the 6 other tokens at the other end of the board on the 6 Red squares, in any numerical order. Place the 48 diamonds on the green squares, one diamond per square. The game is now ready to begin.

 

                                                   STARTING the game:

 

First place the playing board on a table; the players sit at each end of the board. Each player selects a set of 6 colored tokens, then set the board up to start the game. The first player rolls both dice. This roll indicates to the first player what token he can move and what type of move the token can make for him to collect a diamond. It is then the second players roll and move. The object of the game is for each player to collect diamonds and capture up to 5 of the opponents tokens.

 

                                                     HOW TO WIN A GAME OF DIAMONDS :

 

The first player to collect 25 diamonds WINS the game. If both players collect 24 diamonds, it is a tie game.

 

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Copyright: SGNA: 1996

 

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