A great family,strategy game for 2 to 4 players.

 

Gingerbread Detectives:tm RULES.

The Gingerbread Detectives: TM

 

The Gingerbread Detectives: is a Family board game.

Playtime in about 30 minutes.

Played by 2, 3 or 4 people.

Ages to play are 12 to adult.

 

THE DICE:

The Gingerbread Detectives is played with one, six sided dice [standard dice]. Numbered 1 to 6 on its sides. 

THE TOKENS:

The Gingerbread Detectives is played with 4 different colored tokens. Each token is to represent a player on the game board.

 THE CARDS:

The Gingerbread Detectives is played with 36 cards. There are 6 different color groups and each group is a different category of cards. There are 6 cards in each category. On the face of the cards is written one part of a sentence. In the Yellow category: on one card is written “A bewildered”, on the second card is written “A  mysterious”, third card “An obnoxious”, fourth card “An elegant”, fifth card “A charming” and written on the sixth card is “A  glamorous”.     

In the Red category: on one card is written a name “Sally”, on the second card is written “Dick”, third card “Jane”, fourth card “Ron”, fifth card “Susan” and written on the sixth card is a name “Garry”.  In the Blue category: on one card is written “concealed”, on the second card is written “hid”, third card “disguised”, fourth card “stole”, fifth card “took” and written on the sixth card is a word “ate”. In the Green category: on one card is written “the gingerbread”, on the second card is written “the cupcakes”, third card “the candy”, fourth card “the ice cream”, fifth card “the chocolate” and written on the sixth card is “the marsh mellows”. In the Orange category: on one card is written “in the kitchen”, on the second card is written “in the dining room”, third card “in the bath room”, fourth card “in the bed room”, fifth card “in the basement” and written on the sixth card is “in the attic”.  In the Purple category: on one card is written “on Monday”, on the second card is written “on Tuesday”, third card “on Wednesday”, fourth card “on Thursday”, fifth card “on Friday” and written on the sixth card is “on Saturday”.

  The Token Candy:

A stylized token is use in the game to represent a candy.

 The category paper sheet:

 Included in the game is a sheet of paper [ 4 copies ] with all the color categories on it, and all the sentence parts  printed on each card in the categories. This paper can be looked studied at any time by the player during the course of the game.

 

                                                                        

 

 

                                                                      RULES:

To start the game:

Each player chooses a token to represent him/her on the playing board. Place tokens on the start area Each black and white square count as one space. When traveling through the “Start” it counts as a  space. Two or more players may occupy the same space on the board by placing the tokens as close to the one dot as possible. The black corner squares are not part of the game board.

 

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        The Gingerbread Detectives: TM

 

The token candy is placed at the center of the game board in the red labeled circle.  One of the players shuffles the cards [face down], within their own color categories and then places one card from each category in the “stolen candy cards” square. No player is allowed to look at the face of these cards.  The first player then deals cards to himself and the other players in the following order of procedure: If 2 people are playing then player “A” receives  one card from both the yellow and orange categories, player “B” receives one card from the blue and green categories.  One card from the red and the purple categories are placed in the rectangle that is labeled “spare cards”. You’re not allowed to look at the face of these cards until instructions, during game play permit it.: If 3 people are playing then player “A” receives  one card from both the yellow and red categories, player “B” receives one card from the blue and green categories and player “C” receives one card from the orange and the purple categories.  One card from the red category is placed in the rectangle that is labeled “spare cards”. If 4 people are playing then player “A” receives  one card from the yellow categories, player “B” receives one card from the blue categories and player “C” receives one card from the orange categories and player “D” receives one card from the green categories. One card from the red and purple categories are placed in the rectangle that is labeled “spare cards”. Each player may look at their own cards, but do not show them to the other players.  The remaining cards  are placed on their room card squares as per their color that correspond to the color of the rooms in the gingerbread house. Red on red and blue on blue etc. 

The first player roles the numbered die and then moves his token the number of spaces rolled up on the die. The player will be moving along the track, and the players move through each colored section room of the house.

 If a player lands on a white square, he roles the dice again and tries to role a one [1] or a six [6] or three [3] on the dice; if the player is successful  he picks the top card of the room section category that he is in and places it face up  on one of the same colored  rectangles in the margin of the perimeter of the game board; these are now called evidence cards and this is where the evidence cards are placed. If the player  is in the Red [The Kitchen] , then that player picks the top card of the red category cards places it face up  on a red rectangle in the margin of the perimeter of the game board [evidence cards section]; and this procedure is the same for the other colored categories/rooms. If he roles a three [2], the player may  look at one of another players cards and then give it back without showing the other players at the table. If he roles a four [4] then the player can look at the top card of the [ Spare Cards] pile, then put it back, at the bottom, face down. I f he roles a [ 5] nothing happens; next persons turn. . Game play continues and the players tokens move around the closed circuit track.  During the course of the game each player is trying to figure out  what the cards are in the “stolen candy cards” group, by the process of elimination of the other cards in the game. An example of the cards in the “stolen candy cards” group; when put together may read: [A bewildered--Jane--stole--the candy--in the kitchen--on Friday]. It is acceptable in the rules for the players to keep track of their sentence construction information on a piece of paper during the game; but if the players decide [at the start of the game] to rely on memory, this too is acceptable.  

 

 How to WIN a game of The Gingerbread Detectives :

When a player thinks he has figured out the sentence or meaning of the cards in the “stolen candy cards” group; the player picks up the candy token from the center of the game board. This player is now committed to stating out loud, to the other players, what he thinks the sentence is.  The player the picks up the cards from the “stolen candy cards” group and looks at them [without showing the other players]. If he is exactly right, in his prediction, then he has won the game and the game is over. If he is wrong, by even one category, then the player pus the cards back in the “stolen candy cards” group face down. This player then lays his own cards face up on the table and he is out of the game. At any time if only one player is left in the game then he/she has won.

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© SGNA: 2012