Gambit:TM

Gambit:TM  (C) TXu002244088
Gambit:TM is a strategy board game played by 2 people.
Description of the game, Gambit:TM-- Sizes and Colors may very.
The Game Board:
The game board is made up of a grid of squares that are each 1 inch square. The board grid is 8 squares wide by 8 squares long, the total number of squares is 64. The squares are in alternate colors, almost like a checker board, one square black, one square white. The players sit at each end of the board. With a player sitting at the board, starting on the first row on his left hand side , the first square is colored BLACK, moving to the right, the second square is colored WHITE, then BLACK, WHITE, BLACK, WHITE, BLACK, WHITE. The second row is WHITE, BLACK, WHITE, , BLACK, WHITE, BLACK, WHITE, BLACK. The third row is BLACK, WHITE, BLACK, WHITE, BLACK, WHITE, BLACK, WHITE. The forth row is WHITE, BLACK WHITE, WHITE, BLACK, BLACK, WHITE, BLACK. The fifth row is BLACK, WHITE, BLACK BLACK, WHITE, WHITE, BLACK, WHITE. The sixth row is WHITE, BLACK, WHITE, BLACK, WHITE, BLACK, WHITE, BLACK. The seventh row is BLACK, WHITE, BLACK, WHITE, BLACK, WHITE, BLACK, WHITE. The eight row is WHITE, BLACK, WHITE, BLACK, WHITE, BLACK, WHITE, BLACK. A diagram of the Gambit:TM playing board is FIG: #1.
The Squares:
In Gambit the squares are owned by the players [the squares are PROPERTY]. One player owns the black squares and the other player owns the white squares. If a strategy playing piece is on a players square; then that player owns that piece.
The strategy playing pieces for Gambit:TM:
Gambit:TM is played with 48; standard 6 sided dice, that are numbered [1] to[6] on their sides. All the dice are the same color, example Red. ( In Gambit "Pivot" means turn the dice up to that number. ) In Gambit each number on a dice indicates what that [dice/playing PIECES or tokens] can do in the game. All the pieces can move forward or backwards, vertically or Horizontally or Diagonally one square at a time; unless making a jump. A player piece can only make one jump at a time, when making a move.
A [1] up on a piece; means that piece can not jump/attack an opponents piece. A players [1] can not jump another [1] that is owned by the 0pponent player. As soon as a [1] piece makes a move to a different square of the same color, it pivots to a [2]. If a player uses a [1] to jump another [1] on the same colored square; the jumped piece is not removed and the jumping [1] pivots to a [2]. A [1] can jump over the players own piece to land on the players own square, but can not jump and land on an opponents square.
A [2] up on a piece; means that piece can jump a [1] or [2]. After the jump, ( The jumped piece is removed from the board) when the piece lands on its own colored square, then the piece pivots to a [3]. If the piece lands on the opponents square, then the piece pivots to a [1] and is then owned by the opponent.
A [3] up on a piece; means that piece can jump a [1] or a [2] or [3]. When a [3] makes a jump, it the pivots to a [4] as long as it lands on its own colored square. If the piece lands on the opponents square, then the piece pivots to a [1] and is then owned by the opponent. The jumped piece is removed from the board.
A [4] up on a piece; means that piece can jump a [1] or a [2] or a [3 or [4]]. When a [4] makes a jump, it the pivots to a [5] as long as it lands on its own colored square. If the piece lands on the opponents square, then the piece pivots to a [1] and is then owned by the opponent. The jumped piece is removed from the board.
A [5] up on a piece; means that piece can jump a [1], [2],[3],[4] [5]. When a [5] makes a jump, it the pivots to a [6] as long as it lands on its own colored square. If the piece lands on the opponents square, then the piece pivots to a [1] and is then owned by the opponent. The jumped piece is removed from the board.
A [6] up on a piece; means that piece can jump a [1], [2], [3], [4], [5] [6]. When a [6] makes a jump, it can not pivot to a higher number. If the piece lands on the opponents square, then the piece pivots to a [1] and is then owned by the opponent. The jumped piece is removed from the board. Lower numbers can not jump higher numbers.
Setting up the board and pieces on the board to play:
The players sit across from each other, with the game board between them (Like chess or checkers). Each player sets up the first 3 rows with strategy pieces, one piece on each square, both black and white squares are set with a piece; 24 in total. All the pieces (48) in total are pivoted to [1] at the start of the game. The Gambit game is now ready to start.
Starting and objective:
The player that owns the white squares moves first. (The player owns the white squares on the enter game board.) The player moves a piece and it pivots to a [2]. Opponents turn; this player does the same thing; (This player owns the black squares over the entire board). The objective of the game is to jump and remove as many of your opponents pieces as possible, at the same time pivoting your pices to higher numbers. A WINNER is established when one player concedes the game or when one of the players over powers the other player by locking up the opponents pieces so they can not make a move with out being jumped.
Don't forget, when you make a jump; pivot your piece to the next higher number!
Gambit:TM: COPYRIGHT, February 02, 2021 by EMMOR RAY SPERRY. The distinctive design of Gambit:TM and the word Gambit:TM are Trademarks of EMMOR RAY SPERRY. All rights reserved. Any infringement on these copyrights or these trademarks, in whole or in part, by any means, without written permission from EMMOR RAY SPERRY, is strictly prohibited. U.S.A. Copyright registration appliied for.
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52 CARD WYOMING:TM      FOLLOWING.

52 Card Wyoming:tm is a fantastic & new betting board game!!

To Play, you will need:

[1] A deck of poker cards.

[2] A role of poker chips.

[3] 52 Card Wyoming:tm board game.

 

52 CARD WYOMING:tm RULES.

 

                             52 CARD WYOMING:TM

Ages: to play18+

Number of players:  One to any number of players, but the game is comfortable with Four to six players.

Time to play:  There is no time limit.

 

 

The Cards:

52 CARD WYOMING-tm is played with one deck of 52 cards, [Traditional poker playing cards] there are no wild cards or jokers. All card suits are the same value in this game.

 

The Tokens:

At the start of each round, the house supplies each player with two tokens. Both tokens are the same color

size and shape. Each players tokens are different from the tokens of the other players at the table. One of a players tokens sits in front of the player at the table and the other token is used  on the game board during a round of play. With this system the house can see who owns the tokens that are on the playing board.

 

In this game, betting is a fixed amount; example one blue chip . [Every bet is the same amount]

Every bet is one chip & the ante is one chip.

The maximum bet a player can make in one hand is total of 5 chips.

In a round the chip value/color can not change. 

                                RULES

 

  Starting the game and playing a Round  of  52 Card Wyoming:tm


At the start of the game, the house sets up the board and invites people to play.

Each person that wants to play is given two identical tokens. Once play has started on a round,

other people are not allowed to join in or play until the round is over. The house shuffles the cards

then asks the players to ante in one blue chip, in the rectangle labeled on the game board.

                      

The players place one of their tokens on one of the poker hands that are  labeled on the game board; On a poker hand  that the player is hoping to beat [the players token stays there for the rest of the hand].  .  And then the player places one blue chip as ante to start the game. The house deals four cards face down on the stagecoach area of the board. [The house nor the players know the identity of these four cards.] The house then deals six cards from the top of the deck on to the table, and then turns two cards over and leaves four cards face down . A player then bets a blue chip on the two face cards or  folds. The idea of the game is to beat the hand that the player has  placed his token on; from the house hand. If the cards that have been turned up during the hand, reveals that a player has won; then that player can no longer bet. The house then turns one of the four down cards, face up. The players then bet one blue chip or fold. The house then turns one of the three down cards, face up. The players then bet one blue chip or fold. The house then turns one of the two down cards, face up. The players then bet one blue chip or fold. The house then turns the last down card up. If the best five card poker hand from these six cards, is a better the poker hand, than the hand that the player put his token on, the player wins and receives his pay out from the house. For example, the poker hand reveals “Three Queens” and the hand that the player  placed his token on, at the start of the hand, was labeled [You are betting that you will beat this Three of a Kind [3 Jacks] payout is 2 to1] that player has won double the blue chips he bet, on that hand. The house collects the antes from the players that lost and pays the players that won. The house then pushes the cards in that hand over to the side in a separate pile face down. The house then asks the players to ante and place their tokens again. The house then deals six card from the top of the deck on to the table, and then turns two cards over and leaves four cards face down. Betting and the play sequence, continues as before. The house collects the antes from the players that lost and pays the players that won. This sequence of events is done eight times and then a “Round” is over.  [Eight hands of 6 cards in each hand equals 48 cards and 4 cards are face down in the proper area of the game board] . If a player folds in the middle of a hand, he should remove his token from the game board. If at some point of a round, there is a tie between the players hand and the game board hand; the player wins.

 

( C )  SGNA  2006