King's Dragons: TM

King's Dragons: TM

                                               King’s Dragons: TM

 King’s Dragons-tm is a strategy board game

 King’s Dragons -tm is played by 2 people.                  

Ages is 12 to Adult.

Playtime is about 30 minutes.

 

 THE DICE: [standard dice]

The King’s Dragons is played with two, six sided dice, that are numbered 1 to 6 on their sides.

 

 TAGGING the KING:

The King can not be captured, but the King can be tagged. Tagging happens, when the opponent moves his playing piece on to a square that is being occupied by your King. When this happens your King has to be moved back to the appropriate dragon square. If the attack/tag has been by the opponents Horse/knight, the King moves back 1 dragon squares. The opponents piece stays on the tagging square. If the attack/tag has been by the opponents Castle, the King moves back 2 dragon squares. The opponents piece stays on the tagging square. If the attack/tag has been by the opponents Bishop, the King moves back 3 dragon squares. The opponents piece stays on the tagging square.    If the tag or attack is by the opponents Queen, then your King has to move back 4 dragon squares. A King can not be tagged in either players home squares

 

 The Playing Pieces:

The King’s Dragons is played with black and white chess pieces (colors can vary). Each player at the start of the game receives, 1-King, 1-Queen, 2-Horses, 2-Castles, 2-Bishops and 7 Pawns,

all the pieces in each players set are the same color.

 

 RULES

 Setting up the game board, to start the game:

Place the board on a table. One player gets the top of the board and one player gets the bottom.

High roll of the dice by the players, gets to make the first play. Each player is given his strategy chess pieces and the King. Then each player places his strategy pieces on their, labeled home squares. The player at the top of the board, places his king on the “start/finish” square at the top right square and the player at the bottom of the game board places his king on the bottom right, “start/finish” square. The first player to start the game, rolls the two dice and moves his king along the blue line the correct number of squares rolled on the dice. The first player then makes a strategy move “with his strategy pieces” in an attempt to try and attack his opponents strategy pieces or tag his opponents King. It is then the second players turn to roll the dice for his King and make a strategy move with his pieces. One players king is moving along the blue line, to wards the bottom of the playing board and the other player is moving his king along the blue line toward the top of the game board.                   

 

 Game Methodology regarding the playing pieces:

Attacking and capturing the opponents playing Pieces: The opponents Queen, Horse, Bishop, and Castle and pawns can be captured and removed from the playing board by basic rules.

 

KING..... A king CAN NOT be  captured by an opposing player in this game. Both Kings are tokens that travel along  the red line from start to finish by throwing the dice. A King can be tagged by the opponents, Queen, Horse, Castle, or Bishop. A King can not be tagged by a Pawn.

Two Kings can occupy the same square. A playing piece and a King can occupy the same square. If a players King moves on to a square that is occupied by one of the opponents pieces, the move is not considered a Tag. Kings can not be tagged in the home squares, either your home squares or the opponents.

 

 QUEEN.... A queen may move forward or backwards and may move horizontally, vertically or diagonally up to 5 squares of the playing board to capture an opponents piece or tag the opponents KING or to make a strategy move; as long as it is a straight run without any playing  pieces between the start and the finish of the move.

 

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                                               King’s Dragons: TM

 

 CASTLE.....A castle may move forward or backwards and may move horizontally or vertically up to 5 squares of the length or width of the playing board to capture an opponents piece or tag the opponents King or to make a strategy move; as long as it is a straight run without any playing  pieces between the start and the finish of the move.

 

 BISHOP.....A bishop may move forward or backwards and may move diagonally up to 5 squares of the playing board to capture an opponents piece or tag the opponents KING or to make a strategy move; as long as it is a straight run without any playing  pieces between the start and the finish of the move.

 

 HORSE..... A horse may move in any "L" shape on the playing board. A horse may move one square up and two squares to the right or the left or a horse may move two squares up and one square to the right or the left and they may move in any direction on the board. A horse may jump over other pieces during a move, in order to land on an empty square or to capture one of the other players pieces.

 

 THE PAWNS…..Pawns move one at a time, horizontally or vertically. Forward or Backward  to capture an opponents Pawn or to make a strategy move; as long as it is a straight run without any playing  pieces between the start and the finish of the move. Pawns can not capture the opponents Queen, Horse, Bishop, or Castle. Pawns can not tag the opponents King. Pawns are used primarily for blocking the opponents pieces. A players pawns can be captured by any of the opponents pieces except the opponents King.   

 

 Capturing the opponents pieces:

The maximum number of pieces that a player can capture from his opponent is "14". A players king can not be captured. Once a piece is captured it is removed from the game board.                       

 

  How to Capture the Opponents Pieces:

When a first player lands one of his pieces on a square that is occupied by one of the second players pieces, the second players piece is removed from the playing board. The first players piece remains on the square. The reason for capturing an opponents pieces is; the more pieces a  player has, and the less pieces a players opponent has then the more chance a player has at TAGGING the opponent King.

 

 How to WIN a game The King’s Dragons:

The first player to land his KING on the “start/finish” square at the opposite end of the game board by following the rules, wins the game. A King dose not have to have a direct hit on a start/finish square to land on it.

 

( C )  SGNA  2010.

 

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