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Maxim: tm

                                                            MAXIM:TM

 

Playtime is about 45 minutes.

Ages: 8 to adult.

Maxim can be played by 2 or more people.   

A  maxim: is a sentence, expressing a general truth or principle. Example: Necessity is the mother of invention. 

 

 A description of the dice used to play :

 

The dice are all six sided dice and 20 dice are used for play. Each side of each die is labeled with a different letter of the alphabet. All "26" letters of the alphabet are labeled at least once on the dice. The more popular letters are labeled more than once. The 20 dice have a total of "120" sides. "116" sides are labeled with letters and "4" sides are not labeled and left blank. Any one die can only have one blank side and any one die can not repeat a letter on it. Blank sides are wild. An example of how the dice are labeled (letters per number of sides) is as follows: {A-7,B-6,C-6,D-6,E-6,F-6,G-6,H-6,I-6,J-3,K-4,L-4, M-5,N-3,O-4,P-6,Q-1,R-6,S-6,T-6,U-3,V-3,W-4,X-1,Y-1,Z-1, BLANK-4

 

 The Tokens:

Maxim is played with each player receiving a different color token at the start of the game. This token is placed on the "Start" area .

 

 Word Score Sheets:

Word score sheets are grids that are 7 by 9 squares allowing the players to keep track of the words and sentences and scores during the game.

 

The playing pieces:

 20---6 sided dice

1---Dice cup

1---rules sheet

1---playing board

Word Score Sheets.

2 or more, differently colored tokens (approximately 8)

2 or more pencils (approximately 8)

 

The idea of the game:

Each player roles the dice, on their turn, and tries to create a word from the dice. The word can be up to "7" letters long and is then written in one segment of the players part; one letter per square, on the horizontal. After each player has "9" turns and has tried to make "9" words (one word for each segment) then that ROUND of play is over and each player tries to make a sentence of at least "3" words from the words in his part. Each word in his sentence counts as one point and each different letter of the alphabet, that he has in his sentence, counts as one point. Words that are not used in the sentence do not count. Example, the sentence "Pet the cat" would be worth 9 points total. "3" points for the words and "6" points for the letters, "P,E,T,H,C,A". "The quick brown fox jumps over the lazy dog." This sentence is worth a total of "35" points; "9" points for the words and "26" points for all the letters of the alphabet. Each player counts up his points after a round and then moves his token, along the playing board, that many squares. If a player lands on a square with instructions on it, the player follows the instructions.

Words do not have to be in order on the word score sheet, to make a sentence.

 

 

                                                   RULES:

 

 

Place the playing board on the table, the players sit around it. Pick one player to start and then play always moves in a clockwise direction. Each player is given a token and a pencil at the start of the game. Each players token is placed on the start area of the playing board, at the start of the game. The first player roles the dice and tries to make a word that he can use in his sentence. A player can only make one word from his dice throw per turn. The first player then pencils in the word he has made from his dice throw, in the seven consecutive squares of the rectangles that are in the first players part of the word score sheet. The word does not have to be "7" letters long. If a player is unable to make a word from his dice role or wishes not to make a word, then that turn is forfeited and play goes to the next player. After each player has "9" turns, a ROUND is completed. Each player then makes the best (highest points) sentence he can from his part. Each word in his sentence counts as one point and each different letter of the English alphabet counts as one point. Each player then adds up his points from his sentence for that round and then moves his token, that number of squares along the track on the board. When each player has completed his move along the track another round is started. If a player lands on a square that has instructions on it. Then that player must follow the instructions. Example: "Lazy dogs space--Go back "3" squares. A sentence in Maxim must have at least "3" words and not more than "9" words expressing a complete thought, whether a statement of fact, a question, a command or an exclamation. Most simple sentences contain a subject and a predicate. Example: "The dog barked." A compound sentence consists of more than one independent clause. Example: "The sun shone and the birds sang."

The most famous Pangram sentences are:

“The quick brown fox jumps over the lazy dog.” (31 letters)

 "Pack my box with five dozen liquor jugs." (32 letters)

"The five boxing wizards jump quickly." (31 letters)

"How vexingly quick daft zebras jump!" (30 letters)

"Bright vixens jump; dozy fowl quack." (29 letters)

 

How to WIN :

The first player to land on the finish area by following the track WINS. A direct landing by exact number of squares is not necessary.

 

© SGNA  1996