The Communication Board Game
RULE #1 No Talking During Play!
Sign Language is played by 4 to 8 people in 2 to 4 teams.
Ages 6 and over.
for Sign Language is 30 to 40 minutes.
[A2] The Dice:
Sign Language is played with one six sided dice that is numbered, 1 to 6 on its sides. Sign language could be played with 2 dice.
[A3] The Cards:
Each game is played with four sets
of cards. Each set of cards has its own category. Example:
(Travel and Geography, Plants and Animals, Fiction or Famous People, Player Interaction)
Each set of cars is also color coded, Example: (Brown, Blue, Green or Yellow).The cards are approximately
3 inches long by two inches wide. The cards are used as questions and answers in the game to assist the teams in moving their tokens forward or back a number of squares, depending on the instructions on the cards, and as a source of knowledge about different
categories. Other information and situations between the players is also on some of the cards.
[A4] The Tokens:
All the tokens are different colors.
Each team receives a token to represent them on the playing board.
Sign Language is played with a one minute timer.
[A6] The Book:
Sign Language is played with a book of dictionary and Sign Language phrases.
[A7] The Red Squares:
The red squares on the track are safety-zone squares.
[A8] The white Squares:
The white squares on the track have instructions on them for players to follow.
[B] Sign Language Game Pieces:
1…Six sided dice.
4….Tokens of various colors.
of different category cards, that are color coded.
1….Book of sign language phrases and dictionary.
[C] RULES for playing Sign Language.
[C1] To start the game.
playing board on the table, the players sit around it. Play starts with the moves to the next player on the right. Each team is given a token to represent them on the playing board. A player then places the categorized, color coded cards on their appropriate
spots on the playing board. Each team places their token on the starting square. The first player then rolls the six-sided dice and then moves his or her teams token to the correct square. Example: [A player rolls a number 5 on the dice, the player then moves
his teams token 5 consecutive squares then stops] The player continues play as to the type of square he lands on. The play then moves to the player on the first players right side. A number of the squares are color coded to match the categorized and color
coded cards. If a player lands on a yellow square, the player would draw a yellow card from the top of the deck, yellow cards are categorized as “Fiction or Famous People” the player would
Read the card to him/her self, then set the timer,
and then SIGN LANGUAGE the instructions or questions on the card, to his/her partner, within the time parameters of the TIMER. If the partner is able to follow the instructions or sign language the answer correctly, then the team is rewarded by instructions
on the card, if the player is wrong then the team is penalized by instructions on the card. Example: Move ahead 2 red squares or move back 2 red squares. (While play is going on, players are not allowed to point at the sign language alphabet symbols at the
center of the game board.) The player then puts the card back at the bottom of the deck. This procedure is followed for all the categories of playing cards. Play progresses along the track, for the different teams token from the start to the finish.
[C2] Landing on a “Fiction or Famous People” square: This square is color coded yellow and the player draws a yellow card and then follows the instructions on it in sign language to the partner player.
[C3] Landing on a “Plants
and Animals” square: This square is color coded green and the players draws a green card and then follows the instructions on it in sign language to the partner player.
[C4] Landing on a “Travel and Geography” square: This square is
color coded brown and the player draws a brown card and then follows the instructions on it in sign language to the partner player.
[C5] Landing on a “Player Interaction” square: This square is color coded blue and the player draws a blue
card and then follows the instructions on it in sign language to the partner player.
[C6] Landing on the RED squares: The red squares are safety-zone squares. More than one players token may occupy or land on a square. Once a players token is
in a red square no other opposing player can touch the token to advance it forward a number of squares or move it backward a number of squares.
[C7] Landing on a white square: The player must follow the instructions on the square.
a game of SIGN LANGUAGE:
The first player of a team to land on the FINISH square WINS the game (That team wins the game) To land on the finish square a player must roll the correct number on the dice.
SIGN LANGUAGE-tm: Copyright, September
20,1999 by Emmor Ray Sperry. The distinctive design of SIGN LANGUAGE and the words “Sign Language” are Trade Marks of Emmor Ray Sperry. All rights reserved. Any infringement on these copyrights or these trade marks, in whole or in part, by any
means, without written permission from Emmor Ray Sperry, is strictly prohibited.
Sperry, Emmor Ray, 1951- Sign Language : TXu000927790 1999