Sign Language TM



The Communication Board Game

RULE #1 No Talking During Play!

Sign Language is played by 4 to 8 people in 2 to 4 teams.
Ages 6 and over.
Playtime for Sign Language is 30 to 40 minutes.

[A2] The Dice:
Sign Language is played with one six sided dice that is numbered, 1 to 6 on its sides. Sign language could be played with 2 dice.

[A3] The Cards:
Each game is played with four sets of cards. Each set of cards has its own category. Example:
(Travel and Geography, Plants and Animals, Fiction or Famous People, Player Interaction)
Each set of cars is also color coded, Example: (Brown, Blue, Green or Yellow).The cards are approximately 3 inches long by two inches wide. The cards are used as questions and answers in the game to assist the teams in moving their tokens forward or back a number of squares, depending on the instructions on the cards, and as a source of knowledge about different categories. Other information and situations between the players is also on some of the cards.

[A4] The Tokens:
All the tokens are different colors.
Each team receives a token to represent them on the playing board.


[A5] The Timer:
Sign Language is played with a one minute timer.

[A6] The Book:
Sign Language is played with a book of dictionary and Sign Language phrases.

[A7] The Red Squares:
The red squares on the track are safety-zone squares.

[A8] The white Squares:
The white squares on the track have instructions on them for players to follow.

[B] Sign Language Game Pieces:
1…Playing Board.
1…Six sided dice.
4….Tokens of various colors.
4….Decks of different category cards, that are color coded.
1….Book of sign language phrases and dictionary.
1..Rules Sheet.


[C] RULES for playing Sign Language.
[C1] To start the game.
Place the playing board on the table, the players sit around it. Play starts with the moves to the next player on the right. Each team is given a token to represent them on the playing board. A player then places the categorized, color coded cards on their appropriate spots on the playing board. Each team places their token on the starting square. The first player then rolls the six-sided dice and then moves his or her teams token to the correct square. Example: [A player rolls a number 5 on the dice, the player then moves his teams token 5 consecutive squares then stops] The player continues play as to the type of square he lands on. The play then moves to the player on the first players right side. A number of the squares are color coded to match the categorized and color coded cards. If a player lands on a yellow square, the player would draw a yellow card from the top of the deck, yellow cards are categorized as “Fiction or Famous People” the player would
Read the card to him/her self, then set the timer, and then SIGN LANGUAGE the instructions or questions on the card, to his/her partner, within the time parameters of the TIMER. If the partner is able to follow the instructions or sign language the answer correctly, then the team is rewarded by instructions on the card, if the player is wrong then the team is penalized by instructions on the card. Example: Move ahead 2 red squares or move back 2 red squares. (While play is going on, players are not allowed to point at the sign language alphabet symbols at the center of the game board.)  The player then puts the card back at the bottom of the deck. This procedure is followed for all the categories of playing cards. Play progresses along the track, for the different teams token from the start to the finish.

[C2]  Landing on a “Fiction or Famous People” square: This square is color coded yellow and the player draws a yellow card and then follows the instructions on it in sign language to the partner player.
[C3] Landing on a “Plants and Animals” square: This square is color coded green and the players draws a green card and then follows the instructions on it in sign language to the partner player.
[C4] Landing on a “Travel and Geography” square: This square is color coded brown and the player draws a brown card and then follows the instructions on it in sign language to the partner player.

[C5] Landing on a “Player Interaction” square: This square is color coded blue and the player draws a blue card and then follows the instructions on it in sign language to the partner player.

[C6] Landing on the RED squares:  The red squares are safety-zone squares. More than one players token may occupy or land on a square. Once a players token is in a red square no other opposing player can touch the token to advance it forward a number of squares or move it backward a number of squares.

[C7] Landing on a white square:  The player must follow the instructions on the square.

The first player of a team to land on the FINISH square WINS the game (That team wins the game) To land on the finish square a player must roll the correct number on the dice. 

SIGN LANGUAGE-tm: Copyright, September 20,1999 by Emmor Ray Sperry. The distinctive design of SIGN LANGUAGE and the words “Sign Language” are Trade Marks of Emmor Ray Sperry. All rights reserved. Any infringement on these copyrights or these trade marks, in whole or in part, by any means, without written permission from Emmor Ray Sperry, is strictly prohibited.                                             
Sperry, Emmor Ray, 1951- Sign Language :   TXu000927790           1999      




  Foods and Diets and Calories, Oh My: TM

 “Foods and Diets and Calories, Oh My” is a board game played by 2 to 6 people.
The time to play the game is about 45 to 60 minutes.
The ages to play are 8 to adult.

 The game contains the following pieces:
1- six sided dice.,1- twenty sided dice.,6- color coded tokens.,4 sets of [2 inch by 3 inch] color coded cards.,
20-food group sheets[8 by 11 inches]., 1-book of calorie counting sheets[8 by 11 inches]. 1- playing game
board., 1- rules sheet.

 Food group sheets:
“Foods and Diets and Calories, Oh My” game has 20 different “food groups” in it, and each food group
has its own sheet that is 8 inches by 11 inches. Each “food group” has 20 different foods listed on it. Also,
listed with the food is the serving size and the calories it contains.

 Calorie counting sheets:
“Foods and Diets and Calories, Oh My” game contains a book of calorie counting sheets [8 inches
 by 11 inches]. All the sheets are the same. Each player receives a sheet at the start of the game.
The calorie counting sheet is a spread sheet that is divided in to 4 weeks, each week is divided in to 7
days, and each day is divided in to 5 parts, a calorie counter for “Breakfast”, “Lunch”, “Supper”,
 “Snacks&Events”,and “Calories per Day space”. At the top of the spread sheet, a player labels in his or
 her  “Target Calories” and at the bottom of the spread sheet is a place for the player “Total Calories
 consumed  for the 4 week period”.

 Target Calories:
To figure out a players “Target Calories” for a 4 week period, provided the player would like to loose 20
pounds in this 4 weeks, the player must take his/her weight and subtract 20 pounds from it. Then take this
number and multiply it by 15. The number you get by doing this is the number of calories you are aloud in
1 day. Multiply this number by 28. Example: I am 200 pounds. [200-20= 180 Lb.]  [180 X 15 = 2700 calories
per day]. This is 2700 X 7 days =18900 calories per week and 18900 X 4 weeks = 75600 calories as a
“Target Calories”. Another Example; perhaps a bit more realistic. You are 135 pounds and would like to
loose l0 pounds in 4 weeks. [135-10=125 lb.]  [125 X 15= 1875 calories per day]. This is 1875 X 7 days=
13125 calories per week. 13125 X 4weeks= 52500 is your “Target Calories”. 

  Rolling the dice for a meal:
To roll the dice for a meal, breakfast, lunch, or supper, a player rolls the 20 sided dice to roll up a “Food
Group”. Example: If a “1” rolls up, the player looks at the “food  group sheet” and the corresponding
number to “1” is “Baked Products”. The player then rolls the 20 sided dice again and say the number “5”
roles up; the corresponding food for the number 5 is “Cheesecake”. The number of calories for one serving
of cheesecake is “180 calories”. If the player has 6 items in his/her meal then the player would role to a
“food” 6 times. The player would then add up the number of calories in his meal and log it on his “calorie
counting sheet . A player can always have a glass of water with his/her meal [any meal], as water does not
have any calories in it.    

 The color coded card decks:
There are 4 decks of cards in the game. One deck is red, one blue, one yellow and one green.
The red deck is “Exercise Cards” cards and the blue deck is “spices, herbs, sugar
and butter” cards; the yellow deck is “diet&snacks” cards and the green deck is “Event cards”.
If a player lands on a small track colored space, then the player draws that colored card and follows
 the instructions on it.  The same procedure is followed with all the card decks.

  Rules :
To start the game, the board is placed on the table and the player sit around it. Each player is given a token to
Represent him on the game board. Each player is given a “Calorie counting sheet”. The players then figure
Out their “target Calories” [as per the math formula] and then log target calories on their calorie counting
sheet . The player place their tokens on the “start” space; they will travel in the direction of the arrow around
the track. The first player roles the 6 sided dice and then moves his token the appropriate number of spaces.
When a player lands on a labeled small space, he follows the instructions; when a player lands on large
space, that is labeled “pick your own meal” [breakfast, lunch or supper] then the player picks his own meal
from the “food group sheets” and then logs the total calories for that meal on the calorie counting sheet. A
minimum of 400 calories has to be logged per meal . If a player decides to miss a meal, then he/she must
still log 400 calories on the “calorie counting sheet” for that meal. Game play is then passed on to the next
player and the process is repeated. At the end of one week the total calories are added up and logged on the
calorie counting sheet. At the end of 4 weeks the total number of calories used are added up and logged on the
calorie counting sheet. At this point, this player is finished the game. Each player follows this procedure to
finish the game.

 How to WIN
When a player has added up the 4 weeks of calories used; he subtracts his “Calories used in 4 weeks” from his
 “target calories” and gets a “number”. The player that is closest to his/her “target calories” number WINS. It
does not matter if the player is over or under the “target calories” number. If two or more players have the
same “number” then it is a tie.

© SGNA   2011